![]() ![]() From melee, to ranged and casters, variety was present the entire playthrough and thoughtfully placed through out the corridors of Irid Novo. Hellhounds with lashing tentacles and other creepy hellish foes were almost always waiting around each corner. Some have weapons and other objects fused into their flesh, while others wield with both hands, fully intent on diminishing the player. As players progress, they will encounter an array of enemies horrifying, grotesque and otherworldly creatures all looking to stop you in your path. The gameplay is almost identical heavily focusing on exploration, combat, and of course, difficulty. If Dark Souls had a spin-off entry in the series, Hellpoint could be a worthy candidate. ”Breaches” can be unlocked, and serve as fast travel points, as well as a hub to level up your character. Hidden doors, items, and other surprises are riddled throughout, and can be easily missed if not paying attention. Though I did find the navigating to be daunting and at times confusing, Hellpoint has its ways of rewarding the player for exploring off the beaten path. Walking out to the entrance of Arcology was quite breathtaking to say the least, and really showed off the amount of detail and talent the team at Cradle in terms of design. The Arisen Dominion had more of an ancient Egyptian tone to it, with pyramid like structures and large pillared rooms to venture through. ![]() The Observatory serves as a safe haven, and offers some wonderful views of the outer area’s of the ship. The Embassy is lined with towering halls guarded by large masked knights robed in white, patrolling each corner and waiting for your arrival. Lighting is fairly minimal, really adding a doom-impending like feeling that follows the player the entire time. While most area’s do stand out from the next visually (and I should add there is an impressive amount of detail to each), all are veiled with the same dark, eerie and unsettling atmosphere. Irid Novo is huge, and branches off into several sections that will take players a fair bit of time to get through. An impressive amount of backstory and lore exists, should players choose to explore every inch of the the areas present.Īfter a good hour of progress, it’ll become quite obvious that this enormous space anomaly was once a thriving city, and navigating it won’t be a simple task of going from point A to B. The larger plot of the story is delivered as a puzzle of its own piecing together small details through cryptic writings found on walls, in books, as well as talking to the few NPC’s scattered throughout the in-game world. An unknown entity, known as The Author, vaguely explains that a series of cosmic events has led to a catastrophic event aboard the ship, and sends players on their way to seek answers. This sci-fi/horror/action hybrid introduces players to their ”Spawn” a pale, almost Borg-like individual, who wakes up in a pool of water somewhere in the belly of the ship. Irid Novo a massive structure orbiting a mysterious black hole in the depths of space, is where the game takes place. As someone who has sunk A LOT of hours into the Dark Souls games, I was pretty excited to see what this one had to offer, and if it was worthy enough to be placed among the ranks of this newer ‘genre’. Quebec City based developers, Cradle Games, didn’t hold back showing where the roots and inspiration behind their recent title, Hellpoint, had originated. From Software’s iconic projects have certainly built a foundation that many games have either borrowed from, or replicated entirely. ”Souls-like” has become a much more frequent term within the gaming world over the past few years, and in some ways, has become a genre of its own. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |